GUR is a young field, and our practioners have wide a variety of experience and education–some come from psychology, HCI, QA, production, market research, etc. While this diversity spurs a variety of approaches, it also means the field doesn’t have an accepted framework for how all this variety fits together. This lack of a common framework often manifests itself in arguments about methods (survey vs. focus group vs. usability!) or measurement (self-report vs. metrics vs. biometrics!).
This presentation offers a framework for how to fit all these different aspects of GUR into a single coherent whole, so it is easy to see the relationships between the various concepts, methods and measurements. And since the framework is a graphical one, I mean to ‘see’ the relationships literally. The framework comes from fundamentals of psychological science, the field with the longest and most rigorous tradition of getting accurate information about how to think about and measure human experiences.
Bill Fulton started Microsoft Games’ User-Research group in 1997 and led it for 7 years, during which the group grew from 1 to 35 researchers. Bill then spent 3 years as a game designer at FASA Studios, before founding Ronin User Experience, a game design and user-research consultancy. Before all that, Bill lost out on four years of the Golden Age of Gaming while in the Psychology PhD program at the University of Washington’s, where he studied, researched, and taught psychological research methods, and social & cognitive psychology. But he’s not bitter about that.